Similar to story mode in that you're bouncing between different characters, it's a great way of slowly acclimating yourself to the roster. #Dead or alive 6 last round seriesThe latter offers a series of challenges utilizing different characters, with increasing difficulty. I often switched from the story mode to the much more interesting Quest Mode. In the end, it's just a bit of fluff, and I do enjoy the fact the series doesn't take itself too seriously and captures the individuality of each character. The chapters themselves boil down to simply a fight and are quick to do, though I was never sure which difficulty I was playing on. While they do offer you a summary of the chapter's content, it's like having several books open at once, furiously reading a part from each in a seemingly random order. So, by playing Ayane's third chapter, I may unlock Helena's first chapter, which then unlocks Brad Wong's third chapter. In Dead or Alive 6, you pingpong around different character chapters. Now, DOA's story is pretty convoluted to begin with. DOA6 handles this with a branching story mode made up of chapters for each character that feeds back, in most instances, into an all encompassing narrative. There's more of a push to separate a beat-em-up's story with a simple Arcade mode. Single Player story mode is one of the more bizarre ways I've seen it implemented in recent memory. However, there's still a welcome complexity once you dig further in.īefore you dust off the arcade controller for DOA6, there are a number of modes waiting for you. A lot of combos are "transferable", by which I mean in most instances, the same inputs will work across a variety of characters, letting you settle in quickly. As opposed to other fighting games, I've always found DOA to be the game where can I play confidently with a large number of characters because of the accessibility of the movesets. My personal "mains" and series mainstays like Hayabusa, Ayane, Jann Lee, Kasumi, and Brad Wong make a welcome return. #Dead or alive 6 last round crackIt's a shame because in previous DOA installments you had Gen Fu, whose entire play style revolved around staggering quick attacks - but Diego is just that little bit slower.ĭOA6, of course, features fan favourites ready to crack heads. In a game with a counter system, I found him a little too easy to play against. I tend to stay away from these types of characters because my moveset feels limited and predictable. He reminded me of Steve Fox from Tekken, in that most of his moves are punches. Because a number of moves can be cut short to enter into these stances and unleash powerful moves or staggering attacks, she does well keeping opponents on their toes.ĭiego, on the other hand, is a slower brawler with a street fighting style. Her moveset is quite balanced, and the addition of her "stances" (that can open up new moves mid-combo), give her a good number of juggling options. The first, NiCO, is a quick fighter who can imbue several of her attacks with lightning. One of the first new elements you'll notice is the introduction of 2 new fighters to the ring, bringing the total up to 24. Developed by Team Ninja, the studio responsible for the game's previous installments, Dead or Alive 6 strives to mix the old with the new.
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